halo-infinite-cross-progression-and-ultrawide-mintor-support-update

It is now official Halo Infinite will support cross-progression, cross-play on Xbox consoles when it releases later this year.

According to the official blog post on Microsoft Halo infinite will have all the features that every player has been requesting which also includes support for ultrawide and super ultrawide monitors.

Microsoft game section is really pushing hard on PC games and providing every bit of service through their “player-first” approach.

In the blog post Microsoft clearly mentions that they are putting Players request first:

“If you were to walk the (virtual) halls at Xbox today, I think you’d find that to us, the idea of the “player” has come to mean someone who plays many kinds of games on many different devices,” the post reads. “PC gaming is part of this; ‘player first’ has to apply for PC, as well, and to that end we’ve been making investments across the PC gaming ecosystem to ensure that PC is a key part of how people can play games.”

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If you read further down the post you will find some hints regarding upcoming games and changes to the old games:

“We’re looking forward to delivering more PC content, including Age of Empires IV, later this year. Whether they are new genres for established franchises, the next iteration of a classic favorite or the evolution of a storied PC brand, we’re making games that PC gamers love to play.”

Developers also clearly mention that the Halo Infinite will have cross-progression and ultrawide monitor support.

“We have been working closely with the PC community to ensure that Halo Infinite offers a premier PC experience, including highly desired features such as support for ultrawide and super ultrawide screens, triple keybinds, a wide variety of advanced graphics options and more.”

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Microsoft is clearly trying to make Halo Infinite the best game of the franchise.

In another post on Halo Waypoint some more details about the Halo Infinite were spilled, field-of-vision will go up to 120, competitive modes will sort players by input type (so you won’t be facing mouse and keyboard players if you’re on a gamepad) and there won’t be any kernel-level anti-cheat.

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